Abstract This paper presents two studies investigating how physically remote telexistence users wish to see other users visualized as virtual avatars in a) augmented reality, and b) immersive virtual reality while conducting a collaborative task. To answer this research question, a telexistence system was designed and implemented with simple avatar designs. After that, visual examples of alternative avatar representations for both use cases were designed by thoughtfully altering the visual parameters of 36 virtual avatar examples. The avatar designs were first evaluated in a user study with 16 participants in conjunction with using an implemented telexistence system. As a follow-up an online survey with 43 respondents was used to record the...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
In augmented reality (AR) environments, users experience the physical environment and other users di...
Over the last few years 3D avatar virtual worlds (A VW) have emerged on the Internet. These are comp...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Abstract We propose augmenting immersive telepresence by adding a virtual body, representing the us...
International audienceVirtual self-avatars have been increasingly used in Augmented Reality (AR) whe...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
Traveling for business meetings is not only costly but also has a negative influence on the environm...
Remote collaboration has become increasingly necessary in recent years, especially during the COVID-...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Augmented reality research is finally moving towards multimodal experiences: more and more applicati...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Three different representations for users in an immersive collaborative virtual learning environment...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
In augmented reality (AR) environments, users experience the physical environment and other users di...
Over the last few years 3D avatar virtual worlds (A VW) have emerged on the Internet. These are comp...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Abstract We propose augmenting immersive telepresence by adding a virtual body, representing the us...
International audienceVirtual self-avatars have been increasingly used in Augmented Reality (AR) whe...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
Traveling for business meetings is not only costly but also has a negative influence on the environm...
Remote collaboration has become increasingly necessary in recent years, especially during the COVID-...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Augmented reality research is finally moving towards multimodal experiences: more and more applicati...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Three different representations for users in an immersive collaborative virtual learning environment...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
In augmented reality (AR) environments, users experience the physical environment and other users di...
Over the last few years 3D avatar virtual worlds (A VW) have emerged on the Internet. These are comp...